Nintendo in particular has always insisted that this is the only legal method of using ROMs and emulators, as a backup for media that you already own in a physical format. If you still have your old SNES games lying around, as I do, you can use homebrew gadgets like a Retrode to dump your cartridges into ROM format. These files, often simply called “ROMs” online, are made from read-only memory chips, such as those found within video game cartridges. In order to add a game to the SNES Classic, you’ll first need to get a copy of that game as a ROM image. This is more of an intro-level article for people who might otherwise have been unaware that this sort of thing is even possible.) (Of course, this assumes that you didn’t “fix” the “problem” by doing something like using a Raspberry Pi to create a platform for every video game ever made. This hack lets you expand the roster of games considerably. (“Final Fantasy III” but not “II”? No “Chrono Trigger”? ) If you’re like me, you probably think the Classic library has a few serious omissions. By now, most of the rough edges have been sanded off, and hacking a Classic is an easy, relatively painless process. Within a couple of days of its original release, there were already homebrew programs that you could use to add games to the Classic’s built-in library.
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